Kiosk Interface Design

// Good interface design is essential for the success of a self service kiosk. More than any other application, a kiosk stands or falls as a result of the design.

The design we are talking about here is more than the graphic design on the screen. It's important to have an attractive design which makes people want to walk up to the kiosk, however the usability of a kiosk is equally or more important. Signage and location also play a large part as with any point of sale communications.

Kiosk interface designs normally do not work for websites, and vice versa. The differences are much deeper than just the size of the buttons.

7 key differences between kiosk design and web design:

  1. Choosing to use the kiosk - The user needs to see the kiosk, understand its purpose, and want to use it - from a distance and in busy locations. Attract loop, shroud and signage design are key, and locations need careful planning.
  2. Wide range of users - The user experience must cater to a wider range of people than a website - including those who don't normally use computers. Directions and cues should be obvious and not rely on standard online behaviour.
  3. Completion a specific task - Most successful kiosks help the user to complete a task. The task and how to achieve it must be easily and quickly understood by someone who has not used the kiosk before.
  4. Distractions, noise, and crowds - Even with careful planning the kiosk location may be crowded and full of distractions. The signage and interface should prepare the user at the start for any information they may need - credit or EFTPOS cards, passport numbers, so they are not scrambling to find these things half way through a transaction.
  5. Speed of response - is essential. The user may be standing, carrying bags, or hanging onto toddlers. There may be queues for the kiosk. The plane may be leaving.
  6. Privacy - a balance needs to be struck between displaying the information to the user and displaying it to everyone else in the room. Audio and visual need to be planned with privacy in mind.
  7. Touching the screen - usually with their right hand. Some parts of the screen are more easily accessible than others, and while touching the screen, some areas will be blocked from view by the arm or hand. And of course, any buttons need to be large enough to be easily touched and far enough apart to avoid touching more than one button at a time.

About us

Phosphor is the leading developer of transactional kiosks in Australasia. Since the first touchscreen kiosk in 1994 we have developed smart ways of monitoring and updating kiosks, and software for a range of kiosk hardware and EFTPOS & card payment systems.

What our clients are saying

Quote IconThe true measure of success is great customer feedback – we have been overwhelmed and are delighted!Jane Hastings | EVENT Cinemas
Quote IconFrom the very beginning Phosphor has been fantastic. A realistic pitch that bowled us over inst ... Nicki Nicholas | Recruitment Manager | ARRMOS
Quote IconDeveloping the Firth website was always going to be a challenging project, not only due to the ... Chris Ivers | Director | Chalis Group
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Quote IconTwitter gives the site an immediacy that was previously impossible. Race progress can be update ... Warren Douglas, ETNZ's Communications Manager
Quote IconFrom the inception of our project in 2006, Cam shared the vision we had and has been an integr ... Bob Sanders | Director | Spynnbak Ltd
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Contact us

If you have a question, or wish to discuss working with us and would like a free consultation please contact us. We are always interested to discuss new ideas for web and kiosk projects.

T+64 9 377 4626

F+64 9 377 4991 (fax)

Einfo@phosphor.co.nz

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